For more information:
- View our Customer Case Studies
- Visit the Daden Virtual Campus
- Read about Fieldscapes, our 3D virtual fieldtrips project
- Using Virtual Reality with Trainingscapes, including Google Cardboard and Oculus Rift.
- Read about our Discourse-based chatbots
- Accessing our consultancy services
- Read the Trainingscape Technical Specification
- Download our Immersive Learning and Mobile Immersive Learning White Papers
- Use our Contact Form to book a meeting or demo, or give us a call on +44(0)121 250 5678, or email us at firstname.lastname@example.org
Immersive learning is a type eLearning where the user feels that they are “in” the learning environment. They are not just clicking on menu options or watching bits of video, but they feel as though they are in the office, on the street, entering the hospital, and performing tasks as they would do in real life.
Research has shown that we learn and remember best when the learning is done in context. The 3D virtual environment gives learners that context, and gives them a spatial awareness (and even virtual muscle memory) that can be vital in carrying out the real-world task. And unlike most traditional eLearning environments immersive environments can be made multi-user, so that you can see, collaborate and interactive with other students - reflecting the real-world collaborative nature of most real tasks. We can even create artificial characters to provide additional people for your students to interact with.
And all this can be delivered across multiple platforms including PC and Mac download, in browser and on tablet computers.
Immersive 3D simulations and exploratory learning spaces are suitable for a wide range of student education and employee training experiences. Accessible 24/7 exercises and scenarios can be as realistic as you need them to be – letting students try tasks which would be too dangerous or costly to do in physical training. And students can repeat exercises over and over again - to gain mastery and to practice for a wide range of real-world situations. Exercises can also include existing resources such as videos, audio, photos, maps, web applications and real life data and information. We can design the experience to have the right balance of serious simulation vs "serious games". Exercises can run from just a few minutes to several hours - and all student activity can be tracked and fed back to your VLE/LMS.
The main reasons why we find clients use 3D immersive learning experiences are:
- Enables students to practice before physical learning sessions - leading to a more effective use of time and resources
- Enables students to try things which would be too costly or dangerous or impractical as part of a real world training exercise
- Save on the cost and time of site based training - students can train collaboratively from their own desks regardless of distance
- Better understanding and retention from learning in-content
- Better motivation from more freedom of action and a rich visual and audio environment
- Better spatial awareness and virtual muscle memory when compared to the "2D" view of most eLearning software
- Enable a high number or repetitions, with instant reset, letting students practice to gain mastery, and exposing them to a range of different situations
Read our Immersive Learning white paper to further explore the benefits of 3D immersive learning - particularly when compared to traditional 2D eLearning, and look at the wide variety of our case studies.
Give it a Go...
If you’ve never been in a 3D immersive learning environment before then you can visit our own Virtual Campus to learn a bit more about Daden. Note, though, that when it comes to real projects we far prefer to build virtual copies of the students “operating” environment – where they will actually do the task, or where/what they are actually learning about – rather than build virtual classrooms and virtual schools!
Virtual Reality vs 3D Virtual Environments
With all the current hype about virtual reality, Oculus Rift and Google Cardboard it's worth just clarifying our view on immersion and digital environments. For us virtual reality is just a 3D immersive environment experienced through an immersive headset - VR is just one way of accessing 3D virtual environments.
Everything we do is designed to work the same way that first-person computer games work - ordinary PC and ordinary screen (or tablet/mobile) and keyboard/mouse controller. However since we work in full 3D its relatively easy for us to take any of our products and projects and generate the "virtual reality" versions, so you can use Oculus Rift or Google Cardboard with them, and gesture controllers like Leap Motion and Myo - or of course start with those platforms but allow to offer your users a "simple" version if they don't have the headsets. This provides you with a seamless migration path from "flat" 3D to VR 3D as the hardware becomes available.
So whether you want to use immersive environments and virtual reality for education, training, civil training, serious games and serious game learning, or in virtual reality simulations our Trainingscapes can provide the solution - read more on our Virtual Reality page.