Resources
We offer a wide range of free resources to help you get the most out of our products, and to understand the technology, principles and evidence related to them.
WHITE PAPERS
We have a number of white papers on 3D immersive learning, chatbots, 3D & VR visual analytics, virtual reality, and other topics. You can download all of them for free - but please subscribe our newsletter to be kept informed of new white papers and other developments, and contact us if you've got any questions on them.
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Immersive Visual Analytics (Nov 21)
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Virtual Reality: Without the Hype (Jun 16)
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Mozilla Hubs User Guide (Apr 21)
PRESENTATIONS
We frequently present at commercial, academic and research events on immersive 3D/VR learning, chatbots, AI and other topics. You can find many of our presentations over on Slideshare.
BOOKS AND PAPERS
Daden regularly contribute to books and papers about the use of immersive environments in training and education, chatbots, AI and virtual worlds:
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David and Maggi recently collaborated again to create an eBook on Pedagogy for Virtual Reality Training and Education for the UK Ministry of Defence. The 56pp eBook has been approved for public release and the civilian version is available as a free download.
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David's book on Virtual Humans, written with Prof. Maggi Savin-Baden, a frequent partner on our projects, was published by Taylor & Francis/CRC Press in February 2019. You can read more about it at www.virtualhumans.ai.
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David also contributed a chapter to Maggi's sequel on Digital Afterlife - again see www.virtualhumans.ai for details.
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David also has a chapter on the use of immersive environments in museum, library and gallery design in a the book Museum Thresholds published by Routledge
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Check out David's other papers on VR and AI in training and education on ResearchGate.
VIDEOS
We maintain a comprehensive set of video examples on You Tube.
Daden's Adventures in Second Life
A fond and highly visual look back at the wide range of projects (mostly training related) we did for commercial clients and others in the Second Life virtual world. Much of our learning there is reflected in our current work - and there are also some great visual (and other) ideas that could be applied to new projects. Read for free online.
Check Your Browser's WebGL Support
To view our 3D content (e.g. data visualisations) in your browser or in MobileVR your browser must support WebGL. Check your WebGL support now with these third party tools (open in new window).
NEWSLETTER
You can read previous editions of our Newsletter on our Blog.