What Is Wargaming
There seem to be almost as many definitions of wargaming as there are wargamer, but the key elements are that it is seen to be an adversarial activity (which can include solo play), where players have to make decisions in response to an evolving situation, and live and work with the results of those decisions for the rest of the game, and that there is a degree of abstraction in the representation (i.e. people aren't using real kit or doing whole detailed tasks). Stated like this wargaming, often in the guise of "tabletop exercises" is applicable across almost the whole of the public and private sector, not just within the military. My main interest is in "manual" wargames - those which are played on a table top with physical components - not on on computers - and which help to create a tactile and social experience. The resources section below links to a number of general information sources on wargaming.
WARGAMING AND AI
- Synthetic Information Wraps - my IT2EC 2022 paper on our work for UK MOD on the ASMSW and AI4II projects. I'm also presenting a paper at IT2EC 2025 on the latest phase of this work with the POBL project.
- My chapter on Wargaming and Just War Theory in a new book on Just War Theory and Artificial Intelligence presents some of my thoughts on the role of AI within wargaming. Due early 2025.
- A white paper on the Military Uses of Conversational AI, due in early 2025.
- I'm documenting my Matrix game work and other wargaming related AI projects on my Substack at https://substack.com/@urbanwargamer/posts.
URBAN WARGAMING
- My Fifty in Fifty Years list of key urban warfare texts
- An overview presentation on the PhD that I gave in early 2024 as part of the Georgetown University Wargaming Society's on-line lecture series
- My comparative paper on the wargames of the 1968 Battle of Hue, published in the Journal of Strategic Security, and later as part of the book Urban Operations.
- The presentation I gave at ConnectionsOz in late 2024 on Developing a Typology for the Representation of Civilians in Wargames.
- The Urban Calculus, a highly abstracted, pol-mil playable systems model of urban conflict and its impact on society and global opinion
- The Operational Level Urbanised Campaign system (OPUC), a Corps/Div level game with scenarios in the Baltics and Ukraine
- City & CEMA, a Bde to Bn level game focussed on the fight for individual towns and cities, area based with hidden information, with scenarios in the UK, Baltics and Ukraine
- Brick by Bloody Brick, low-level Pl/coy level modern urban rules, again with hidden information, drones and other facets of modern urban combat
- One Page Urban, a simple set of solo rules for refighting classic WW2 (and slightly later) urban battles such as Ortona, Aachen, Manilla etc
- Rubble Town, a solo, card-based, "beer-and-pretzels" game to introduce some of the key elements of urban combat
WARGAMING SERVICES
- Wargame design and development;
- Wargame training, delivery and evaluation;
- Wargame research;
- Contributing ideation and design, and supporting development, on projects at the intersection of AI (esp. conversational AI), virtual worlds/metaverse/AR/MR and wargaming;
- Through the POBL system, delivering synthetic information wrap alongside LVC training and wargames;
- Supporting existing teams with an extra pair of hands for wargame design, delivery or evaluation;
- Acting as the customer-friend on wargame related projects.